First Frames are Special
I've bumped into one phenomena about meaning in visual languages that had concrete gameplay consequences:
So it seems that whenever a new character is introduced, whatever state he is in that frame is projected into his past: if he shows up rich, he was always rich. If he shows up dead, he was dead long before the story started. If he is with someone, he has been with that person for a while, and so on... So to support this interpretation phenomena, I don't caption these "introductions" as actions anymore:
First Appearance, not First Frame
For a long time, I assumed that these were special cases for the first frame of a strip, but later on I discovered that this "projection into the past" also triggers in later frames!
|Second Frame: did Adam become rich or was always rich?|
In this case, it also seems Adam was always rich because it's the first time he shows up in the story, so this frames becomes a sort of introductory situation. Therefore, whatever state a character is the first time he appears in the story, will be projected into his past.
First Appearance Stealing
|Did Tim steal from Adam or not?|
If I did that, I would need to support this case as well, because it's the first appearance of Adam together with the chest that allows this interpretation!
|Here Tim should have stolen from Adam as well.|
I implemented support for this "first appearance stealing" and some levels made use of it, but it turned out it is hard to remember these storytelling exceptions while you are playing the game so I disconnected the feature for the time being. But as with everything in Storyteller, it might come back in a different form!