But two new plot devices made them way more significant.
The DungeonThis is the only setting where characters can be imprisoned. It used to be that there was a cage and you could put anybody in it, but now there must be a reason for somebody to be in a cage, or they will just stand free in the dungeon as if they were just sightseeing.
|Tim's kidnap gives reason for Maria to locked in the dungeon.|
With this change, multiple people can be imprisoned at once, and they can escape by showing up at a different setting
|Multiple kidnaps and escapes.|
Reporting CriminalsIn the earlier version of the game heroes had the right to lock up villains, regardless of whether they committed a crime or not, so you didn't need any buildup. Now they must somehow *think* somebody committed a crime before they are allowed to imprison them:
|Hero directly witnessing villain committing a crime...|
|Witnesses can report to heroes.|
|Tim can take advantage of the heroes' naivety. This way, non-villains can be arrested!|