For a long time, Storyteller didn't care how character A ended up hating character B; only the fact that "A hates B" mattered. But the past week I enabled the simulator to remember these details. Events can be more detailed now: heartbreak may be about unrequited love, losing a loved one or being skipped over by a crush. But the most affected concept was hate.
Storyteller tells apart anger, dislike and hate. You may be angry at someone you love. You may dislike someone you don't know. But hate in Storyteller is deep, intense, and now pretty colorful:
|You steal, capture or fight someone: you are hated.|
|Jealousy implies hate, villains don't take rejection kindly and Tim ended up hurting somebody Adam loved.|
Of course, not all hate is related to villainy:
This new feature allows more sophisticated stories and better feedback.
- I keep rewriting the game in Haxe, making improvements up and down in everything.
- I managed to make a few of the older levels better and more interesting.
- I think I made the hardest level so far... It involves parenthood, love, law and revenge!