Cheating on Literature

Storyteller is strange kind of puzzle game, in that it involves surprising human abilities like finding meaning in sequential images, interpreting text and telling complicated stories with only a few elements.

Needless to say, I am standing on the shoulder of giants whose insights made Storyteller possible. A few influential books in the picture above:

Morphology of the Folktale by Propp: The author gathered a massive compendium of russian folktales and came up with a generative structure that purportedly allows you to reduce any of those stories to a bunch of symbols. A core idea of this deconstruction is the "dramatis personae", stating that only a bunch of possible functional roles exist, like a villain or a mentor, regardless of which character is playing that part at any moment. This simplification is represented in Storyteller in that different characters can play the same functional role, and even change roles during the story!

Understanding Comics + Making Comics by Scott McCloud: these books are an absolute must for those curious into how the human mind derives meaning out of a deliberate sequence of images (like comics). The first Storyteller prototype dates to 2008, and since then, I failed several attempts to make a full game out of it, until I came upon these books which showed me a crucial concept: players will fill the gaps between frames, even wide gaps of meaning and even across time and space! If you look closely at the video, you will realize Storyteller is hiding something extremely important in those gaps, but it turns out players can derive meaning even without it.

The Great American Bathroom Book + Masterpieces of World Literature: One page summaries of literary classic's plots. At this time of my life, I am not willing to sit down to read such a vast amount of lengthy classics, but I did want to know what Anna Karenina is all about. Many levels in Storyteller are based on these classics.

Early Writings on Visual Language by Neil Cohn: This book is what naturally follows reading Scott McCloud. Neil Cohn has taken on the brutally ambitious endeavor of proving that juxtaposed sequential image arts (like comics) are founded on a "visual language" that we parse like we do written word. He goes beyond (and sometimes refutes) Understanding Comics and he even proposes a Chomskian syntactic structure to analyze comic strips!


  1. I just saw Northernlion's video, which made me think exactly of McCloud. Very interesting gameplay so far, looking forward to your game's release!

  2. العاب فلاش هي اكتر الاشياء محبة عند الاطفال و الكبار ايضا فهناك الكتير يحبها وبعد كل هذا انتشرت المواقع المختصة في ذلك لتلبية حاجيات المعجبين كما انها تتفرع لعدة اصناف وهي كتيرة جدا وهناك من هي للاولاد وهناك من هي للبنات وذلك على حسب ذوق كل شخص فل نبدأ بتعريفها فهناك العاب طبخ و تلبيس و مكياج و ايضا قص الشعر وكل هذه الانواع تندرج ضمن العاب البنات اما الانواع التالية وهي سيارات و حرب و قتال و اكشن و مغامرات تعتبر من العاب الاولاد وهي ايضا عندها معجبين كتر خاصة في العالم العربي وموقعنا هذا سيكون شامل ويتضمن كل هذه الاقسام من الان فصاعدا فمرحبا بكم جميعا معنا ونحن نعمل ليلا نهار حتى نجعل من موقعنا الافضل ولكي تجدو ما تحتاجونه هنا بدون صعوبة و كترة البحت معا ليكم سوى الدخول لموقعنا والتوجه للنوع الذي تريدون ومن بعدها تلعبون مباشرة بدون اي تعقيدات وهذا كان تعريف بسيط للانواع الموجودة في العاب .

    العاب سيارات
    العاب اكشن
    العاب حرب
    العاب بن تن
    العاب ذكاء