Storyteller gives players the freedom to find different solutions for the same level. This is all great and I wanted that, but it means I can't assume what the plot of each level is going to be, blocking me from making an "arcing story" that spans across multiple levels. Until now, I didn't believe there was a way around it.
But this week I tried something really new that I believe could provide a way to give everything coherence. I really hope it pans out because it makes the whole game more interesting!
Some new stuff:
- Characters do not know about events they didn't witness or were told about. This makes infidelities a bit more interesting. Now players need to take into acccount who knows what.
- A related feature: characters can be told false information they will assume it's true. These usually end up in tragic situations (see below).
- The linearity of the game is now broken. You can now skip some stories and some are "off road". Solving certain special stories unlock interesting things!