Last week I was invited to show Storyteller at the Penny Arcade Expo as a guest of Spy Party's booth. It was the first time the game is playtested publicly and it surpassed all of our expectations: people enjoyed the game and most of them played it through.
All the recent changes to the core mechanic of the game succeeded in making it way easier to understand and more interesting to play. I collected a lot of feedback and observations and ideas this trip and will spend the next weeks working on them. Now I feel way more confident that I have a solid game and it just needs work to get there.
Storyteller was also selected to be part of this year's "official selections" at IndieCade, which means that the game will be part of the event without competing with juried games. I will not be able to attend in person this year, but the game will be playable!